New UI first. That drop down on the left was getting way too busy, so I've changed it to a menu/widget system that I hacked together from the existing lil-gui code
![2024-06-28_10-12-26.jpg 2024-06-28_10-12-26.jpg](https://www.metabunk.org/attachments/2024-06-28_10-12-26-jpg.69635/)
The menus can be detached from the bar and then remain open. You can drag them back or double-click on the title to send it back.
Things are organized as logically as possible under traditional menus. But it's only partly done. The first menu is still the catch-all for sitch-specific items that probably belong elsewhere. It will evolve; I just need to make a couple of passes.
Time sliders now wrap at the end and increment/decrement the one above, making it much easier to adjust the time.
Lighting is now more accurate to time/date, with the sun's direction being very accurate.
Here's a new model inspector; the yellow arrow points towards the sun.
![2024-06-28_10-19-49.jpg 2024-06-28_10-19-49.jpg](https://www.metabunk.org/attachments/2024-06-28_10-19-49-jpg.69636/)
The Objects menu lets you pick or modify the target object (e.g., in FLIR1). A "model" is a 3D model loaded from a file (no drag-and-drop yet, but it's coming soon). A "geometry" is procedurally generated, like a sphere or a Tic-Tac.
![2024-06-28_10-22-13.jpg 2024-06-28_10-22-13.jpg](https://www.metabunk.org/attachments/2024-06-28_10-22-13-jpg.69637/)
You can change an object's material and apply it to a model to quickly test different paint jobs.
![2024-06-28_10-24-26.jpg 2024-06-28_10-24-26.jpg](https://www.metabunk.org/attachments/2024-06-28_10-24-26-jpg.69638/)
You can save and share these with File->SAVE MOD. The menu positions are not currently saved.
I welcome feedback, bugs, questions, and suggestions. Let me know if something just feels like it should work differently.
The menus can be detached from the bar and then remain open. You can drag them back or double-click on the title to send it back.
Things are organized as logically as possible under traditional menus. But it's only partly done. The first menu is still the catch-all for sitch-specific items that probably belong elsewhere. It will evolve; I just need to make a couple of passes.
Time sliders now wrap at the end and increment/decrement the one above, making it much easier to adjust the time.
Lighting is now more accurate to time/date, with the sun's direction being very accurate.
Here's a new model inspector; the yellow arrow points towards the sun.
The Objects menu lets you pick or modify the target object (e.g., in FLIR1). A "model" is a 3D model loaded from a file (no drag-and-drop yet, but it's coming soon). A "geometry" is procedurally generated, like a sphere or a Tic-Tac.
You can change an object's material and apply it to a model to quickly test different paint jobs.
You can save and share these with File->SAVE MOD. The menu positions are not currently saved.
I welcome feedback, bugs, questions, and suggestions. Let me know if something just feels like it should work differently.
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